![]() ![]() ![]() Even Secret Neighbor had that same skidmark factor. ![]() Playing that demo years ago was poo-inducing hearing a mouse fart, turning around, and he’s standing in front of you with a shovel. And that’s what happens with the villain, Mr Peterson. If anything, it’s annoying as should he capture you, or anyone else for that matter, you just get kicked out of the building, only for you to open a window and go back in. Being pursued by the first ‘NPC threat’, Paul Blart, mall cop, didn’t add to the urgency, either. This game wasn’t remotely frightening – perhaps the opening cutscene was the most terrifying, but that’s only if you’re a cowardly custard. Still, from what I understand, the first game was… scary. I don’t have much of a comparison, as I only played a demo of the original and reviewed Secret Neighbor – the multiplayer variant. Though mildly restrictive, the exploration element is the game’s highlight (outside of the visuals), but some NPCs get in the way. Unlike its predecessor, Hello Neighbor 2 allows the snoopy journo to explore more or less any house on the street, albeit, still in order, one at a time. How do you go about it? Collect lots of different objects to open new areas, then do that numerous times across the neighbourhood to locate the secrets. A Shadows Over Loathing Switch Review, See
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